Camping (video games)

In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as AI opponents in single-player games may be aware of the player's position, even if they are visually hidden. The tactic varies depending on the type of game (online text adventure, graphical MMO, first-person shooter, etc.). In first-person shooters, it generally involves a player waiting in one location for other players to approach, then killing them (or performing some other action which is detrimental to the other players, depending on the game in question) before being noticed, or before the other players can react to their presence. By camping, a player is able to learn and adapt to the limited environment they are playing in, noting specific points to check repetitively. By following this method with little fault, a lower number of deaths can be achieved.[1][2] In other cases, players may wait in an area to gain access to items or perform actions before other players who are not camping have the chance to do so.

Since camping is often seen as a method for circumventing much of the effort usually required to acquire a desired reward, the activity is contentious. Among many players, camping is considered very similar to cheating, especially in deathmatch-type first-person shooter games.[3] The most common reason for this is that if every player camps, there may be no opportunities for players to come into conflict, and thus there will be no game at all.

Multiple players camping in mutually supportive positions is referred to in some types of games as turtling.

  1. ^ Stan Rezaee (17 January 2015). "5 Reasons Why Camping Is a Legitimate FPS Tactic". GameSkinny. Retrieved 2016-05-14.
  2. ^ Dasgupta, Subhasish (31 October 2005). Encyclopedia of Virtual Communities and Technologies. Idea Group Inc (IGI). pp. 352–. ISBN 978-1-59140-797-3.
  3. ^ "Quake 4 Files Game Server Rules". Filefront. Archived from the original on 2009-08-30. Retrieved 2009-08-19.

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